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LICH-CAT

BY HELLSTEW COLLECTIVE

SFX DESIGNER & RECORDING ENGINEER

MY WORK

I was responsible for the majority of the monsters you see in the game. Here are some of my favourites.

THE MIMIC

Mimic RoarElizabeth Kyriakides
00:00 / 00:01
Mimic BiteElizabeth Kyriakides
00:00 / 00:01
Mimic JumpElizabeth Kyriakides
00:00 / 00:03

The first monster I wanted to showcase is the mimic. Spoiler alert - it's a little tricky to find. This creepy chest was made with a lot of wood foley fx; it's mostly just tables and chairs.

SLIMES

Slime Passive 1Elizabeth Kyriakides
00:00 / 00:01
Slime Step 1Elizabeth Kyriakides
00:00 / 00:01
Slime DeathElizabeth Kyriakides
00:00 / 00:00

The slimes were very fun to make. Fun fact: ninety percent of the slime sounds you hear in the game are just fruits and vegtables getting battered!

WORMS

Worm HitElizabeth Kyriakides
00:00 / 00:01
Worm Dig 1Elizabeth Kyriakides
00:00 / 00:00
Worm DeathElizabeth Kyriakides
00:00 / 00:01

These hard-hitters were made from a collection of digging noises and rock breaking foley. Be careful when you encouter them - they pack a punch!

Cast and Crew

Thank you to the whole Hellstew Collective for bringing me on to this game. This has been one of the most fun projects I've worked on so far! 

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Shoutout to the rest of the audio team (and fellow Sheridan peers), Jake Robertson, Jeremy Sallie, Aria Dashney, Kai Korven, and Harris Ingram for all your awesome work and dedication!

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